![]() Increased the tiering of 'regular' jewels to the T2 tier as almost all of those are worth something, often a lot.This has a lot of small results, but most notably around ~20 T3 cards were downgraded to T4 or T4currency to improve tiering accuracy. Adjusted the meta-aspects for a bunch of div cards.Increased the threshhold price for T1 splinters (this will result in Xoph, Esh, Tul and Templar splinter moving from T1->T2 and changes to stacked splinters).Breachstones are now also economy-tiered.STRICTNESS, TIERING AND ECONOMY RELATED IMPROVEMENTS: Added a rule to highlight 3x abyss socket shrouds.This rule is designed to help players find those sweet sweet chain-corrupted-quivers. Added a rule to highlight ilvl 80+ rare corrupted quivers with 1+ corrupted implicit.The number of mods required is lower than with the regular identified mod section. Added a section to specifically search for identified quivers and gloves with a few useful mods AND a corrupted implicit.I may have used chatgpt to build the title & short description above. Also dozens of architecture enhancements to improve performance and potential edge cases have also been implemented, with special thanks to Mellontoss for valuable contributions. It also brings tailored rules for identified quivers and gloves and 3x abyss socket shrouds. This update includes economy-based adjustments, eco-updated breachstone tiering, improved filtering of influenced items, lots of tiering improvements and updated quality flask checks. Fixed a bug with the new ID mod rule for quivers and gloves that was showing all classes, instead of scoping on the right one resulting in some needless clutter. ![]() Increased the strictness of the newly introduced quiver and glove rules (both with id-mod checking and without).Moved artillery quivers from T3 to T2 in the crafting bases.These cards have the 'earlyleague' aspect, so they'll go back to T3 (or higher) during the first days of the league, when 6-links are in high demand Six-link rewarding div cards no longer can drop below T4 (previously T3), but are now treated as currency type cards (as random late-league random six link cards have barely any value beyond the 20 fusings).This will hopefully help smoothen the transition a bit. The 4 height rule is disabled on very strict, the 3 height one on uber-strict. Split the 6Socket rule into 6S-4height and 6S-3height.The new ID mod rule to detect potentially useful quivers and gloves lacked the class scope and was accidently showing a bunch of random corrupted items. The low tier quality flask rule now requires the flask to be normal.Most places that have been requiring an item to not be corrupted also now require the non-mirrored state.This only affected soft and regular strictness. Fixed a bug where early endgame 4links (arealevel 68-71) with 4links would also match uniques.stacked currency and shards), Scarabs, Unique Maps, Fossils, Incubators, Oils, Vials, Delirium Orbs, Invitations, Influenced Items, Expensive Atlas Bases, Cluster Jewels, Breachstones, Replicas and Gems. This currently includes the following tierlists: Uniques, Divination Cards, Fragments (incl. ![]()
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